Metadata-Version: 1.1
Name: frhd-python
Version: 2.9
Summary: Library to edit FRHD tracks
Home-page: https://github.com/gaetgu/frhd
Author: Gaetgu
Author-email: gabriel.ethan.phantom@gmail.com
License: MIT License
Download-URL: https://github.com/gaetgu/frhd/archive/v_2.9.tar.gz
Description: FRHD
        ====
        
        Free Rider HD is an HTML5 game that utilizes the canvas element to
        display an interactive biking game. This script allows you to make your
        own tracks using Python! Let's go over the basic syntax:
        
        First of all, import the library:
        
        .. code:: python
        
            import frhd
        
        Now create a track class:
        
        .. code:: python
        
            my_track = frhd.Track.Track()
        
        Now that you have the frontmatter out of the way, create a line by
        calling
        
        .. code:: python
        
            my_track.insLine(-40,50,100,50,'p')
        
        The ``'p'`` in that statement tells the code to create a physics line.
        Now you need to print out this code:
        
        .. code:: python
        
            print(my_track.genCode())
        
        To create a scenery line you use the same code as last time, with the
        exception of replacing the ``'p'`` with an ``'s'``. What you have should
        look like this:
        
        .. code:: python
        
            import frhd
            my_track = frhd.Track.Track()
            my_track.insLine(-40,50,100,50,'s')
            print(my_track.genCode())
        
        To add a boost just use this syntax:
        
        .. code:: python
        
            my_track.insBoost(90,-10,90)
        
        A quick note on how the coordinates work: The origin of the cartesian
        coordinate plane (0,0) is located near the center of the rider. To see
        where this is, turn on the grid in the editor. Zoom out. You should see
        thicker, darker lines at certain intervals. Where they intersect inside
        the rider is (0,0). When drawing a line, the first argument is the line type and then you can add as many coordinates as you want (e.g. my_track.insLine('p', x1, y1, x2, y2, x3, y3, x4, y4)). When using any
        kind of power-up, the third coordinate is acually degrees of rotation.
        Every coordinate is one-tenth of a ten grid square (the default size
        when you show the grid).
        
        The other power-ups are as follows:
        
        .. code:: python
        
        
            my_track.insBoost(90,-10,90) # Boost
            my_track.insBomb(90,10) # Bomb (no rotation as it is omni-directional)
            my_track.insGravity(90,10,90) # Gravity
            my_track.insCheck(90,10) # Checkpoint
            my_track.insStar(90,10) # Star
            my_track.insSlowMo(90,10) # Slow Motion
        
        
        NOTE: As it is a pain to update the docs at pypi I will not keep these updated very well.
        To see the up to date docs go to https://github.com/gaetgu/frhd/blob/master/README.md
        
        
        This was all inspired by frhd.js, a library made by ObeyLordGoomy that
        does the same thing, but for JavaScript
        
Keywords: development freeriderhd freerider code track tracks
Platform: UNKNOWN
Classifier: Development Status :: 2 - Pre-Alpha
Classifier: Intended Audience :: Developers
Classifier: Topic :: Software Development :: Code Generators
Classifier: License :: OSI Approved :: MIT License
Classifier: Programming Language :: Python :: 3 :: Only
