Metadata-Version: 2.1
Name: python-design-patterns
Version: 0.2.1
Summary: A Python library for implementing design patterns
License: MIT
Author: Vodkas
Author-email: vodkas3630@gmail.com
Requires-Python: >=3.9,<4.0
Classifier: License :: OSI Approved :: MIT License
Classifier: Programming Language :: Python :: 3
Classifier: Programming Language :: Python :: 3.9
Classifier: Programming Language :: Python :: 3.10
Classifier: Programming Language :: Python :: 3.11
Classifier: Programming Language :: Python :: 3.12
Classifier: Programming Language :: Python :: 3.13
Description-Content-Type: text/markdown

# python-design-patterns

**python-design-patterns** is a Python library that provides implementations of various design patterns. Currently, it includes an implementation of the **Pipeline** pattern, which allows for the processing of data through a series of steps.

## Table of Contents

- [python-design-patterns](#python-design-patterns)
  - [Table of Contents](#table-of-contents)
  - [Installation](#installation)
  - [Usage](#usage)
    - [Pipeline Pattern](#pipeline-pattern)
      - [Examples](#examples)
    - [Memento Pattern](#memento-pattern)
      - [Examples](#examples-1)
    - [Mediator Pattern](#mediator-pattern)
      - [Examples](#examples-2)

## Installation

To use this library, you need Python 3.9 or later installed on your machine. You can install the library using `pip`.
```bash
pip install python-design-patterns
```

## Usage

### Pipeline Pattern
The **Pipeline** pattern allows you to pass data through multiple processing steps. Each step can take inputs, perform operations, and pass results to the next step.

#### Examples
Here is a simple example of how to use the **pipeline**:

```python
from pdp.pipeline import Pipeline, Step

# Define your processing functions
def add(x, y):
    return x + y

def compute(step1, x, z):
    return step1 + x - z

# Create a pipeline and add steps

steps = [
    Step(name="step1", func=add),
    Step(name="step2", func=compute),
]

pipeline = Pipeline(steps)

# Run the pipeline
result = pipeline.run(x=1, y=2, z=3)
print(result)  # Output: {'x': 1, 'y': 2, 'z': 3, 'step1': 3, 'step2': 1}
```

Here are some additional examples to demonstrate the capabilities of the Pipeline pattern:

```python
def multiply(x, y):
    return x * y

def subtract(step1, z):
    return step1 - z

# Create a new pipeline
pipeline = Pipeline()
pipeline.add_step(Step(name="step1", func=multiply))
pipeline.add_step(Step(name="step2", func=subtract))

# Run the pipeline
result = pipeline.run(x=2, y=3, z=1)
print(result)  # Output: {'x': 2, 'y': 3, 'z': 1, 'step1': 6, 'step2': 5}

```

### Memento Pattern
The **Memento** pattern allows you to save and restore the state of an object without exposing its internal structure. It is useful for implementing features like undo/redo in applications.

#### Examples
Here's a simple example of how to use the **Memento** pattern:
To use this pattern, your class should inherit from the **BaseOriginator** class provided by the library.

```python
from pdp.memento import BaseOriginator, Caretaker

# Define your own class that you want to be able to save/restore
class Mobility(BaseOriginator):
    def __init__(self):
        self.x = 1
        self.y = 2
        self.speed = 26

    # override get and restore state
    def get_state(self): 
        return {
            'x': self.x,
            'y': self.y,
            'speed': self.speed
        }

    def set_state(self, state):
        self.x = state['x']
        self.y = state['y']
        self.speed = state['speed']
    
    def __str__(self):
        return f"x={self.x}, y={self.y}, speed={self.speed}"

car = Mobility()
caretaker = Caretaker(car)

# save state
print(car) # x=1, y=2, speed=26
caretaker.save()

# change state
car.x = 5
car.y = 10
car.speed = 50
print(car) # x=5, y=10, speed=50

# save new state
caretaker.save()

# change state
car.x = 10
car.y = 20
car.speed = 100
print(car) # x=10, y=20, speed=100

# restore to previous state saved
caretaker.undo()
print(car) # x=5, y=10, speed=50

# restore to saved index
caretaker.restore(0)
print(car) # x=1, y=2, speed=26

# save history to file
caretaker.save_to_file("car_history.json")
```

### Mediator Pattern

**Mediator** is a behavioral design pattern that lets you reduce chaotic dependencies between objects. The pattern restricts direct communications between the objects and forces them to collaborate only via a **mediator** object.

#### Examples
Here's a simple example of how to use the **Mediator** pattern:
To use this pattern, your class should inherit from the **BaseComponent** class provided by the library.

```python
from pdp.mediator import Mediator, BaseComponent

class Button(BaseComponent):
    def __init__(self, name: str, mediator: Mediator):
        super().__init__(name, mediator)

    def click(self):
        self.notify({"value": "toto"})
    
    def on_notify(self, sender: BaseComponent, event: dict, *args, **kwargs):
        pass
    

class TextBox(BaseComponent):
    def __init__(self, name: str, mediator: Mediator):
        super().__init__(name, mediator)
        self.text = "default"

    def on_notify(self, sender: BaseComponent, event: dict, *args, **kwargs):
        if sender.name == "Button":
            self.text = event["value"]
    
    def show_text(self):
        print(self.text)


mediator = Mediator()

button = Button("Button", mediator)
textbox = TextBox("TextBox", mediator)

mediator.add_components(button, textbox)

textbox.show_text() # > "default"

button.click()
textbox.show_text() # > "toto"
```
